- We are having the same problem. When my son selects to play any Roblox game it crashes, and usually you have to reboot the computer. We have deleted Roblox, reinstalled many times, disabled antivirus, removed antivirus software, deleted the roblox.
- NEW. Unfly keybind: Makes you stop flying. Walkspeed: Changes your walkspeed. Jump Power: Changes your jump height. Bomb All: Bombs everyone in the server (someone in the server needs to own the bomb gamepass) Crash Server: Crashes the server. Trigger Mines: Triggers all the mines in the minefield. Respawn Fix: Makes you respawn faster.
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How To Stop Roblox From Crashing When Hacking Free
- local RealPlayer = Player
- do print('FE Compatibility code V2 by Mokiros')local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new('RemoteEvent')p.Name='UserInput_Event'p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.cEnum.UserInputState.Begin;if r.bEnum.UserInputType.MouseButton1 then return h:T(s and'Button1Down'or'Button1Up')end;if r.bEnum.UserInputType.MouseButton2 then return h:T(s and'Button2Down'or'Button2Up')end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if ur.a then t.Function(t.Name,r.c,r)end end end;h:T(s and'KeyDown'or'KeyUp',r.a.Name:lower())i:T(s and'InputBegan'or'InputEnded',r,false)end end)p.Parent=NLS([[local a=script:WaitForChild('UserInput_Event')local b=owner:GetMouse()local c=game:GetService('UserInputService')local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService('RunService').Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]],script)local v=game;local w={__index=function(self,u)local x=rawget(self,'_RealService')if x then return typeof(x[u])'function'and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,'_RealService')if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)'string'and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},'Players'),UserInputService=z(i,'UserInputService'),ContextActionService=z(CAS,'ContextActionService'),RunService=z({_btrs={},RenderStepped=v:GetService('RunService').Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},'RunService')}rawset(B.Players,'localPlayer',B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
- local char = p.Character
- local LocalPlayer = p
- local naeeym = Instance.new('BillboardGui',char)
- naeeym.StudsOffset = Vector3.new(0,5,0)
- local tecks = Instance.new('TextLabel',naeeym)
- tecks.BorderSizePixel = 0
- tecks.Font = 'ArialBold'
- tecks.TextStrokeTransparency = 0
- tecks.TextColor3 = Color3.new(255,255,255)
- local Character = p.Character
- local RightArm2 = Character['Right Arm']
- local RightLeg2 = Character['Right Leg']
- local Torso2 = Character.Torso
- --created by SoldierJoao
- cut = Instance.new('Sound', Character)
- cut.SoundId = 'https://www.roblox.com/asset/?id=97095069'
- thri = Instance.new('Sound', Character)
- thri.SoundId = 'https://www.roblox.com/asset/?id=186311262'
- WRY = Instance.new('Sound', Character)
- WRY.SoundId = 'https://www.roblox.com/asset/?id=276152532'
- local Player=Players.LocalPlayer
- local RenderStepped=game:service'RunService'.RenderStepped
- local MeshId='http://www.roblox.com/asset?id=202083123'
- local TextureId='http://www.roblox.com/asset/?id=189436355'
- local BeeSpeed= 100
- local QHold=false
- cut:Play()
- local Bee=Instance.new('Part',Player.Character)
- Bee.Size=Vector3.new(2,2,2)
- local BeeMesh=Instance.new('SpecialMesh',Bee)
- BeeMesh.MeshId=MeshId
- BeeMesh.Scale=Vector3.new(1,1,1)
- BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- coroutine.wrap(function()
- BodyGyro.cframe=CFrame.new(Bee.Position,Mouse.Hit.p)
- end)
- Bee.Touched:connect(function(p)
- if p.Parent~=Player.Character and p.Parent:FindFirstChild'Humanoid'then
- Bee:Destroy'
- end
- end
- Mouse.KeyDown:connect(function(k)
- if Key'q'then
- elseif Key'e'then
- end
- local Key=k:lower'
- QHold=false
- EHold=false
- end)
- coroutine.wrap(function()
- if QHold then
- BeeSpeed=BeeSpeed-1
- elseif EHold then
- end
- end)()
- sound.SoundId = 'https://www.roblox.com/asset/?id=290807425'
- sound2 = Instance.new('Sound', Character)
- sound2.SoundId = 'https://www.roblox.com/asset/?id=290810519'
- sound3 = Instance.new('Sound', Character)
- sound3.SoundId = 'https://www.roblox.com/asset/?id=290807377'
- sound4 = Instance.new('Sound', Character)
- sound4.SoundId = 'https://www.roblox.com/asset/?id=290807397'
- TSTheme = Instance.new('Sound', Character)
- TSTheme.SoundId = 'https://www.roblox.com/asset/?id=172374380'
- canworld = true
- key = key:lower()
- if canworld false then return end
- canworld = false
- tecks.Text = 'THE WORLD STOP TIME!'
- tecks.Text = LocalPlayer.Name
- sound4:Play()
- sphere = Instance.new('Part')
- local sm = Instance.new('SpecialMesh', sphere)
- sphere.Transparency = 0.5
- sphere.CanCollide = false
- sphere.BrickColor = BrickColor.new('Black')
- local weld = Instance.new('Weld', Player.Character.Torso)
- weld.Part1 = lol
- weld.C0 = Player.Character.Torso.CFrame:inverse()
- end
- spawnpart()
- for i, v in pairs(game.Players:GetChildren()) do
- if t then
- Player.Character:FindFirstChild('Torso').Anchored = false
- RA = v.Character:FindFirstChild('Right Arm')
- RA.Anchored = true
- Player.Character:FindFirstChild('Right Arm').Anchored = false
- LA = v.Character:FindFirstChild('Left Arm')
- LA.Anchored = true
- Player.Character:FindFirstChild('Left Arm').Anchored = false
- RL = v.Character:FindFirstChild('Right Leg')
- RL.Anchored = true
- Player.Character:FindFirstChild('Right Leg').Anchored = false
- LL = v.Character:FindFirstChild('Left Leg')
- LL.Anchored = true
- Player.Character:FindFirstChild('Left Leg').Anchored = false
- end
- cce = Instance.new('ColorCorrectionEffect', game.Lighting)
- --game.Debris:AddItem(cce, 5)
- for i = 1,3 do
- sphere.Size = sphere.Size + Vector3.new(50,50,50)
- end
- sphere:Destroy()
- cce.Saturation = -0.1
- cce.Saturation = -0.2
- cce.Saturation = -0.3
- cce.Saturation = -1.5
- end
- end
- key = key:lower()
- canworld = true
- sound2:Play()
- BeeSpeed = 1
- wait(0.5)
- cce.Saturation = -0.5
- BeeSpeed = 1.4
- wait(0.3)
- cce.Saturation = -0.2
- cce.Saturation = 0
- for i, v in pairs(game.Players:GetChildren()) do
- if t then
- end
- if RA then
- end
- if LA then
- end
- if RL then
- end
- if LL then
- end
- BeeSpeed = 100
- TSTheme:Stop()
- end)
This is how to inject hacks in Roblox
So after actually opening Roblox there are two components that are needed to hack into this game.
- The actual hack, usually in dll form which needs to be injected into the game
- DLL Injector to use the dll code in the Roblox process
As an example, we will be using a dll called 'JJSploit.dll' which contains multiple hacks that can be activated with a simple command.
The hack that we'll be using as an example can be found on the website in the external links section below.
1. First download the JJSploit.dll, and open the file in the dll injector.
2. Once you located the Roblox process, select it and press the inject button.
Congratulations, you successfully injected the dll into roblox. What remains now, is actually using the hacks.
The console window that pops up allows you to activate the hacks with commands.
The commands are explained in the console window.
For example inserting the command 'speed all 200' sets the speed for all players to 200.
Disclaimer: Usage of any hack is upon your own risk. We do not endorse any hack, nor do we monitor individual releases.
Frequently Asked Questions
Will the hack work for ever?
Probably not. The dll needs to be updated by the developers once it is patched.
Why do we need to use an injector?
Because the hack is a dll file, it needs to be injected into the roblox process. The dll code then becomes active and is able to manipulate the game's process.
Why DLL Injector?
Our software is easy to use and has some stealth features built in (for gamers) which allows you to inject your game hacks into the Roblox process. It's widely trusted by the gamer community.
What kind of hacks do you recommend?
We have no particular recommendations as we can't monitor each dll developer. Make sure the dll is clean and the developer is trusted.