Aug 25th, 2019
By participating and by building cool stuff, ROBLOX members can earn specialty badges as well as ROBLOX dollars (“ROBUX”). In turn, they can shop the online catalog to purchase avatar clothing and accessories as well as premium building materials, interactive components, and working mechanisms. In Classic mode, the camera remains fixed in one spot unless it is manually adjusted. To change your avatar's vantage point, hold down the right button on your mouse and drag it around. In Follow mode, the camera will rotate with your avatar as you move right or left to help keep your intended targets in view.
Never
Vehicle Simulator Roblox Map
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
- if game:GetService('RunService'):IsClient() then error('Script must be server-side in order to work; use h/ and not hl/') end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- print('this is gonna be so funny lmao')
- local Event = Instance.new('RemoteEvent')
- --Fake event to make stuff like Mouse.KeyDown work
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- return t
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- --Merged 2 functions into one by checking amount of arguments
- --This function will trigger the events that have been :Connect()'ed
- local t = m[ev]
- t.Function(...)
- end
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if io.isMouse then
- m.Hit = io.Hit
- local b = io.UserInputState Enum.UserInputState.Begin
- if io.UserInputType Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and 'Button1Down' or 'Button1Up')
- for _,t in pairs(CAS.Actions) do
- if kio.KeyCode then
- end
- end
- m:TrigEvent(b and 'KeyDown' or 'KeyUp',io.KeyCode.Name:lower())
- UIS:TrigEvent(b and 'InputBegan' or 'InputEnded',io,false)
- end)
- local Player = game:GetService('Players').LocalPlayer
- local Event = script:WaitForChild('UserInput_Event')
- local UIS = game:GetService('UserInputService')
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- UIS.InputBegan:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- if h~=Mouse.Hit or t~=Mouse.Target then
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end]],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- wait(3)
- local h = Instance.new('Message')
- h.Text = 'Found error in ROBLOX Client retrying in 5'
- h.Text = 'LOADING ROBLOX CLIENT 1%.'
- h.Text = 'LOADING ROBLOX CLIENT 10%.'
- h.Text = 'LOADING ROBLOX CLIENT 20%.'
- h.Text = 'LOADING ROBLOX CLIENT 30%.'
- h.Text = 'LOADING ROBLOX CLIENT 40%.'
- h.Text = 'LOADING ROBLOX CLIENT 50%.'
- h.Text = 'LOADING ROBLOX CLIENT 60%.'
- h.Text = 'LOADING ROBLOX CLIENT 70%.'
- h.Text = 'LOADING ROBLOX CLIENT 80%.'
- h.Text = 'LOADING ROBLOX CLIENT 90%.'
- h.Text = 'LOADING ROBLOX CLIENT 100%.'
- h.Text = 'Roblox Client Is Loaded! Keep playing.'
- wait(3)
RAW Paste Data