Aug 25th, 2019

By participating and by building cool stuff, ROBLOX members can earn specialty badges as well as ROBLOX dollars (“ROBUX”). In turn, they can shop the online catalog to purchase avatar clothing and accessories as well as premium building materials, interactive components, and working mechanisms. In Classic mode, the camera remains fixed in one spot unless it is manually adjusted. To change your avatar's vantage point, hold down the right button on your mouse and drag it around. In Follow mode, the camera will rotate with your avatar as you move right or left to help keep your intended targets in view.

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Vehicle Simulator Roblox Map

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  1. if game:GetService('RunService'):IsClient() then error('Script must be server-side in order to work; use h/ and not hl/') end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. print('this is gonna be so funny lmao')
  4. local Event = Instance.new('RemoteEvent')
  5. --Fake event to make stuff like Mouse.KeyDown work
  6. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  7. return t
  8. --Creating fake input objects with fake variables
  9. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  10. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  11. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  12. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  13. --Merged 2 functions into one by checking amount of arguments
  14. --This function will trigger the events that have been :Connect()'ed
  15. local t = m[ev]
  16. t.Function(...)
  17. end
  18. UIS.TrigEvent = te
  19. Event.OnServerEvent:Connect(function(plr,io)
  20. if io.isMouse then
  21. m.Hit = io.Hit
  22. local b = io.UserInputState Enum.UserInputState.Begin
  23. if io.UserInputType Enum.UserInputType.MouseButton1 then
  24. return m:TrigEvent(b and 'Button1Down' or 'Button1Up')
  25. for _,t in pairs(CAS.Actions) do
  26. if kio.KeyCode then
  27. end
  28. end
  29. m:TrigEvent(b and 'KeyDown' or 'KeyUp',io.KeyCode.Name:lower())
  30. UIS:TrigEvent(b and 'InputBegan' or 'InputEnded',io,false)
  31. end)
  32. local Player = game:GetService('Players').LocalPlayer
  33. local Event = script:WaitForChild('UserInput_Event')
  34. local UIS = game:GetService('UserInputService')
  35. if a then return end
  36. --Since InputObject is a client-side instance, we create and pass table instead
  37. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  38. UIS.InputBegan:Connect(input)
  39. local h,t
  40. --Give the server mouse data 30 times every second, but only if the values changed
  41. --If player is not moving their mouse, client won't fire events
  42. if h~=Mouse.Hit or t~=Mouse.Target then
  43. Event:FireServer({isMouse=true,Target=t,Hit=h})
  44. end]],Player.Character)
  45. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  46. wait(3)
  47. local h = Instance.new('Message')
  48. h.Text = 'Found error in ROBLOX Client retrying in 5'
  49. h.Text = 'LOADING ROBLOX CLIENT 1%.'
  50. h.Text = 'LOADING ROBLOX CLIENT 10%.'
  51. h.Text = 'LOADING ROBLOX CLIENT 20%.'
  52. h.Text = 'LOADING ROBLOX CLIENT 30%.'
  53. h.Text = 'LOADING ROBLOX CLIENT 40%.'
  54. h.Text = 'LOADING ROBLOX CLIENT 50%.'
  55. h.Text = 'LOADING ROBLOX CLIENT 60%.'
  56. h.Text = 'LOADING ROBLOX CLIENT 70%.'
  57. h.Text = 'LOADING ROBLOX CLIENT 80%.'
  58. h.Text = 'LOADING ROBLOX CLIENT 90%.'
  59. h.Text = 'LOADING ROBLOX CLIENT 100%.'
  60. h.Text = 'Roblox Client Is Loaded! Keep playing.'
  61. wait(3)
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