Aug 19th, 2016
Pyro Roblox
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- player = game.Players.MlgNoscoperStabber -- YOUR USERNAME HERE
- hold = false
- if script.Parent.className ~= 'HopperBin' then
- tool = Instance.new('HopperBin')
- tool.Name = '[Flame Thrower]'
- handle = Instance.new('Part')
- handle.Name = 'Handle'
- handle.Size = Vector3.new(1,1,1)
- handle.BottomSurface = 0
- handle.Anchored = false
- local m = Instance.new('BlockMesh')
- m.Scale = Vector3.new(1,1,4)
- weld = Instance.new('Weld')
- weld.Part0 = handle
- weld.C1 = CFrame.new(0, 0, -0.5)
- function fire(firer)
- p.Parent = workspace
- p.Size = Vector3.new(2,2,2)
- p.CanCollide = false
- p.Anchored = false
- p.BottomSurface = 'Smooth'
- p.CFrame = firer.CFrame + Vector3.new(math.random(-1,1),math.random(0,1),math.random(-1,1))
- bf.Parent = p
- bf.velocity = bf.velocity + Vector3.new(math.random(-4,4), math.random(-1,4), math.random(-4, 4))
- fia.Parent = p
- fia.Size = 4
- if hit.Parent.Name player.Name then return end
- if hit.Parent.Parent.Name player.Name then return end
- if hit.Name 'Base' then return end
- fia.Heat = 8
- hit.BrickColor = BrickColor.new('Neon orange')
- fia.Heat = 20
- hit.BrickColor = BrickColor.new('Bright red')
- fia.Heat = 30
- wait(1.6)
- fia.Size = 15
- if hit.Parent:findFirstChild('Humanoid') then
- end
- hit:remove()
- p.touched:connect(kill)
- wait(2)
- end))
- hold = true
- wait()
- end
- hold = false
- mouse.Button1Down:connect(click)
- handle.Parent = char
- weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,-1.6) * CFrame.new(-0.5,0,-0.4)
- weld.Part0 = weld.Parent
- weld.C1 = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 0, -0.8)
- function deselect(mouse)
- weld2.C1 = wr
- tool.Deselected:connect(deselect)player = game.Players.Magicboopoo -- YOUR USERNAME HERE
- hold = false
- if script.Parent.className ~= 'HopperBin' then
- tool = Instance.new('HopperBin')
- tool.Name = '[Flame Thrower]'
- handle = Instance.new('Part')
- handle.Name = 'Handle'
- handle.Size = Vector3.new(1,1,1)
- handle.BottomSurface = 0
- handle.Anchored = false
- local m = Instance.new('BlockMesh')
- m.Scale = Vector3.new(1,1,4)
- weld = Instance.new('Weld')
- weld.Part0 = handle
- weld.C1 = CFrame.new(0, 0, -0.5)
- function fire(firer)
- p.Parent = workspace
- p.Size = Vector3.new(2,2,2)
- p.CanCollide = false
- p.Anchored = false
- p.BottomSurface = 'Smooth'
- p.CFrame = firer.CFrame + Vector3.new(math.random(-1,1),math.random(0,1),math.random(-1,1))
- bf.Parent = p
- bf.velocity = bf.velocity + Vector3.new(math.random(-4,4), math.random(-1,4), math.random(-4, 4))
- fia.Parent = p
- fia.Size = 4
- if hit.Parent.Name player.Name then return end
- if hit.Parent.Parent.Name player.Name then return end
- if hit.Name 'Base' then return end
- fia.Heat = 8
- hit.BrickColor = BrickColor.new('Neon orange')
- fia.Heat = 20
- hit.BrickColor = BrickColor.new('Bright red')
- fia.Heat = 30
- wait(1.6)
- fia.Size = 15
- if hit.Parent:findFirstChild('Humanoid') then
- end
- hit:remove()
- p.touched:connect(kill)
- wait(2)
- end))
- hold = true
- wait()
- end
- hold = false
- mouse.Button1Down:connect(click)
- handle.Parent = char
- weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,-1.6) * CFrame.new(-0.5,0,-0.4)
- weld.Part0 = weld.Parent
- weld.C1 = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 0, -0.8)
- function deselect(mouse)
- weld2.C1 = wr
- tool.Deselected:connect(deselect)player = game.Players.Magicboopoo -- YOUR USERNAME HERE
- hold = false
- if script.Parent.className ~= 'HopperBin' then
- tool = Instance.new('HopperBin')
- tool.Name = '[Flame Thrower]'
- handle = Instance.new('Part')
- handle.Name = 'Handle'
- handle.Size = Vector3.new(1,1,1)
- handle.BottomSurface = 0
- handle.Anchored = false
- local m = Instance.new('BlockMesh')
- m.Scale = Vector3.new(1,1,4)
- weld = Instance.new('Weld')
- weld.Part0 = handle
- weld.C1 = CFrame.new(0, 0, -0.5)
- function fire(firer)
- p.Parent = workspace
- p.Size = Vector3.new(2,2,2)
- p.CanCollide = false
- p.Anchored = false
- p.BottomSurface = 'Smooth'
- p.CFrame = firer.CFrame + Vector3.new(math.random(-1,1),math.random(0,1),math.random(-1,1))
- bf.Parent = p
- bf.velocity = bf.velocity + Vector3.new(math.random(-4,4), math.random(-1,4), math.random(-4, 4))
- fia.Parent = p
- fia.Size = 4
- if hit.Parent.Name player.Name then return end
- if hit.Parent.Parent.Name player.Name then return end
- if hit.Name 'Base' then return end
- fia.Heat = 8
- hit.BrickColor = BrickColor.new('Neon orange')
- fia.Heat = 20
- hit.BrickColor = BrickColor.new('Bright red')
- fia.Heat = 30
- wait(1.6)
- fia.Size = 15
- if hit.Parent:findFirstChild('Humanoid') then
- end
- hit:remove()
- p.touched:connect(kill)
- wait(2)
- end))
- hold = true
- wait()
- end
- hold = false
- mouse.Button1Down:connect(click)
- handle.Parent = char
- weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,-1.6) * CFrame.new(-0.5,0,-0.4)
- weld.Part0 = weld.Parent
- weld.C1 = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 0, -0.8)
- function deselect(mouse)
- weld2.C1 = wr
- tool.Deselected:connect(deselect)