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Bloxburg Hack
Thanks to “Alice Gamer Girl” for making this video tutorial.
Welcome to Bloxburg simulates life, so it requires certain things to be able to play. One of these things are Game Passes. The Game Passes are a mechanic which provide you with certain perks after you have purchased them. At the moment, there are 7 Game Passes available at different prices:
- Excellent Employee
- Premium
- Basement
- Unlocked Stereo
- Multiple Floors
- Large Plot
- Advanced Placing
Each of these perks can make a massive difference to your experience and make the game a lot more fun and more accessible. However, getting money in Bloxburg can be tedious and frustrating. While you can get a job, the amount of money you make will not be enough to have fun. This can affect the enjoyment of players.
If you want to know how to get money fast, you don’t need to look further than the Bloxburg hack. It is an extremely reliable and safe method for generating as much Money and Blockbux as you need. Every single time you use it, you can easily make up to 16,000 Blockbux and 320,000 Money.
You can get really rich just by using the bloxburg hack one time!
Bloxburg cheats might sound a little shady to you, which is understandable because there are a lot of unreliable and dangerous cheats and hacks on the web. However, this Bloxburg glitch is entirely safe. It was programmed to be safe and secure, and it doesn’t even leave any trace. Hence, you can use it as often as you want without being detected, which means you don’t also have to worry about being banned.
- --| WaitForChild |--
- -- Waits for parent.child to exist, then returns it
- assert(parent, 'ERROR: WaitForChild: parent is nil')
- while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
- end
- -----------------
- -----------------
- local GamePassService = Game:GetService('GamePassService')
- local PlayersService = Game:GetService('Players')
- local InsertService = Game:GetService('InsertService')
- local LightingService = Game:GetService('Lighting') --TODO: Use new data store service once that exists
- local GamePassIdObject = WaitForChild(script, 'GamePassId')
- local ToolAssetsToLoad = WaitForChild(script, 'ToolAssetsToLoad')
- local AdminTools = LightingService:FindFirstChild('AdminTools')
- -----------------
- -----------------
- -- Makes copies of all the admin tools and puts them in target
- for _, tool in pairs(AdminTools:GetChildren()) do
- toolClone.Parent = target
- end
- -- When a player with the game pass joins, give them the admin tools
- if GamePassService:PlayerHasPass(player, GamePassIdObject.Value) then
- local starterGear = WaitForChild(player, 'StarterGear')
- if player.Character then -- They've already loaded and won't get their StarterGear until next spawn
- local backpack = WaitForChild(player, 'Backpack')
- end
- end
- --------------------
- --------------------
- -- Create AdminTools if it doesn't exist
- AdminTools = Instance.new('Model')
- -- Load all of the assets in ToolAssetsToLoad and put them in AdminTools
- for _, intObject in pairs(ToolAssetsToLoad:GetChildren()) do
- if intObject and intObject:IsA('IntValue') and intObject.Value then
- local assetModel = InsertService:LoadAsset(intObject.Value)
- local asset = assetModel:GetChildren()[1]
- asset.Parent = AdminTools
- end
- end
- AdminTools.Parent = LightingService